AI Insights · Timothy · July 2022
Top 5 io Games in Mexico Q2 2022: Unified Platform Performance
Discover how the top 5 io games performed in Mexico during Q2 2022 on a unified platform, including insights on downloads, revenue, and active users.
Throughout the second quarter of 2022, the top 5 io games in Mexico demonstrated varied performance metrics in terms of downloads, revenue, and active users. Below is a detailed analysis of each app's performance according to data from Sensor Tower.
Snake.io - Fun Online Snake saw a notable fluctuation in weekly downloads, peaking at approximately 101.5K in mid-April and finishing the quarter with around 92.5K. The weekly revenue for this game remained relatively consistent, averaging around $104, with minor dips and peaks. Weekly active users for Snake.io started at 566.8K at the end of March and ended slightly lower at 560.1K by the end of June.
slither.io maintained a steady download rate, reaching a high of about 91K downloads in early May, then declining to approximately 58.3K by the end of June. Revenue for slither.io was modest, with weekly earnings peaking at $44 in early May. Active users remained robust, starting at 577.4K and ending at 547.2K.
Hole.io experienced a significant drop in downloads from 89.9K at the end of March to 18.9K by the end of June. Weekly revenue also saw a decrease, starting at $124 and dipping to as low as $72 in mid-June. The active user base for Hole.io followed a similar downward trend, starting at 365.7K and ending at 134.7K.
State.io - Conquer the World had a more stable performance in terms of weekly downloads, with a peak of 36.1K in late May and a steady rate of around 24.8K by the end of June. Revenue fluctuated, reaching a high of $84 in late May. Active users for State.io started at 60.9K and ended at 51.2K.
Paper.io 2 saw a consistent download rate, peaking at 37.7K in late May and concluding the quarter with about 23.5K. Revenue for Paper.io 2 was relatively stable, with a notable increase to $86 in mid-May. Active users started at 105.1K and saw a slight dip to 98.8K by the quarter's end.
For more detailed insights and data on app performance, visit Sensor Tower.